Re: how to configure ciGame rules from other plugins?

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Re: how to configure ciGame rules from other plugins?

Erik Ramfelt
Hi Peter

The ci game should use the data from other plugins if they are enabled
on the jobs. So Im not sure what could be wrong here, so I will answer
with the standard questions:
What versions of Hudson and plugins are you using?
Do you see any exceptions in the console log or the Hudson log?

The game will only give points when there are changes in the
checkstyle, findbugs and other plugins. ie, if you do not fix any
warnings or violations then the game will not give out any points.


On Wed, Jul 23, 2008 at 4:10 PM, Peter Czabala <[hidden email]> wrote:

> Hi Erik,
> we (at Scoyo GmbH in Hamburg) are happy users of Hudson and the
> Continuous Integration Game plugin.
> However, there is an issue for which I was not able to find the answer
> yet on
> If you could please help, e.g. by recommending the right
> documentation, I would be very thankful.
> The ciGame wiki page says that there are "Rules that depend on other
> plugins", e.g. PMD, Checkstyle, etc.
> My understanding is that they are "pre-configured" and should work
> out-of-the-box, but seems like they are not.
> We have these plugins installed and we see their results on the Hudson
> build result pages, but we still don't get any points for them.
> We got points like
> The build was successful 1.0
> The build failed        -10.0
> that is, from the standard rules,
> but never anything from Checkstyle or PMD or FindBugs plugins.
> Thanks again for your ideas,
> Peter Czabala

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